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Farming simulator 2015 map editor3/7/2023 Part III - i3D Tools for 3ds Max Chapter 21: Installation of Max Plugin Chapter 22: Exporting properly from Max, using an object Part II - Maya Chapter 16: Maya Exporter Plugin Installation Chapter 17: Creating Textures / UVs Chapter 18: Exporting properly from Maya, using simple objects Chapter 19: Animation Chapter 20: Skinning Part I - GIANTS Editor Chapter 1: Editor Installation Chapter 2: Functionality of the Editor Chapter 3: Mod Map SDK Chapter 4: Import from Mod or Game Chapter 5: Mapping - Terrain Sculpting / Painting Chapter 6: Mapping - Terrain Sculpting II (Erosion / PerlinNoise) Chapter 7: Mapping - Terrain Foliage Layer Chapter 8: Mapping - Placing Objects Chapter 9: Mapping - Creating Navigation Meshes Chapter 10: Freeze Transformations Chapter 11: Material Panel Chapter 12: UserAttributes (onCreate with tipTrigger) Chapter 13: Particle Systems Chapter 14: Traffic (Spline Editing and XML Files) Chapter 15: Script Editor Engine, features, changes, tips - Stefan Maurus General modding Q&A - Martin Rabl, Manuel Leithner, Marc Schwegler, Stefan Geiger LUA scripting - Manuel Leithner Modding for consoles - Jan-Hendrik Pfitzner FarmCon 17 Media Vault How to integrate Maya models into the game - Stefan Maurus Control Traffic Farming - Michael Horsch Inside Modhub - Jan-Hendrik Pfitzner 3D Modelling and Texturing - Maximilian Frömter Map Modding Best Practices - Angelo Panciotto Introduction Lua Scripting - Manuel Leithner Modding Video Tutorials 3.0 (Farming Simulator 17) Fun - Martin Rabl, Stefan_LS, Wopster, BlackJack Guest Presentation: CLAAS - Bernd Ludewig, Corinna Kotula, Reinhold Mähler Guest Presentation: Swiss Future Farm - Nils Zehner Introducing the new Script Debugger - Stefan Geiger Guest Presentations: DJI Agricultural Drones - Davis Wong FarmCon 18 Media Vault Audio in FS19 - Tiago Inácio FS Community Management - Lars Malcharek YouTube changes - Martin Rabl, GudnLP, Burning-Gamers,NordtheinTV, SachsenLetsPlayer Dynamics and diversity in product development - Philipp Horsch Textures in FS19 - Marc Schwegler, Jan-Hendrik Pfitzner Modding for FS19. Part IV - Sound Chapter 11: Adding Sounds FarmCon 19 Media Vault Map Design in Farming Simulator 19 - Florian Busse Serious Games at GIANTS - Stefan Maurus Realism vs. Part III - Gameplay Chapter 6: Creating farmlands Chapter 7: Creating the starting farm Chapter 8: Adding the shop Chapter 9: Setting up missions Chapter 10: Adding AI traffic Part II - Map Creation Chapter 3: Terrain editing Chapter 4: Creating fields Chapter 5: Adding objects Part I - GIANTS Editor Overview Chapter 1: Installing the GIANTS Editor Chapter 2: Basic functions of the GIANTS Editor » Modding Video Tutorials 5.0 (Farming Simulator 22) FarmCon 22 Media Vault First Look: New map 'Silverrun Forest' (Platinum) First Look at Pumps N' Hoses by Creative Mesh Gameplay Demo: First Look at Platinum Machines! Inside QA: How We Test Your Mods Inside Audio: Audio Pipelines & Sound Design FarmCon 22: Precision Farming - Gameplay Recap Extended Preview: Platinum Machines Extended Preview: Silverrun Forest Precision Farming Retrospect Preview: Vermeer Pack Game Art: Character & Vehicle Creation Preview: Pumps N' Hoses Pack by Creative Mesh Making Crawlers for Farming Simulator 22 FarmCon 22: Aftermovie FarmCon 21 Media Vault FarmCon 21 - Day One FarmCon 21 - Day Two FarmCon 21 - Day Three Gameplay Premiere! Farming Simulator 22 in action (Pt.1) Gameplay Premiere! Farming Simulator 22 in action (Pt.2) Preview: Production Chains in Farming Simulator 22 Elmcreek Preview: New US map in Farming Simulator 22 Introduction: Seasonal Changes in Farming Simulator 22 Preview: The new build mode in Farming Simulator 22 Preview: New Crops in Farming Simulator 22 GIANTS Engine 9: Improvements in Farming Simulator 22 Sound Design Improvements in Farming Simulator 22 (Pt.1) Sound Design Improvements in Farming Simulator 22 (Pt.2) Making Of: Behind the scenes of our Cinematic Trailer for FS22 Precision Farming in Farming Simulator 22: Talking to John Deere FarmCon 20 Media Vault Testing for a non-linear game like Farming Simulator (Kenneth Burgess) Sound Design for the next Farming Simulator (Stefan Geiger) Modding for Beginners - Modifying XMLs (Stefan Maurus) LUA scripting (Marius Hofmann) Introduction to ModHub (Kenneth Burgess) Designing the new map for FS19 (Horia Serban) Modding Video Tutorials 4.0 (Farming Simulator 19)
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